Saturday, February 18, 2012

Flashback: Vacuums Suck

Yes. Oh yes. I have been waiting for this one for a long time now. All I have to say is that this game right here is probably the only reason I still have my Gamecube, because I'd feel like I was cheating if I played it on the Wii. This game's series is the only reason I'd ever get a 3DS, since its sequel was announced at E3 2011. This is the first game I had ever completely beaten, and it is probably the best Mario Bros. game to come out for the Gamecube, (I may have loved Sunshine, but this blew it out of the water.) What I'm talking about is the immortal Luigi's Mansion.

I may have mentioned before my opinion about Nintendo's 3DS-- I'm not a big fan. Ever since the DSi came along and tried to take away my precious Gameboy slot, I haven't forgiven Nintendo, to the point that I didn't even buy Black or White, as my own little form of Protesting. But what I didn't know until about a week ago is that at E3 '11 (while I was too busy watching out for Valve to hopefully announce Half Life 3: Rise of the Hats) I completely missed out on seeing Luigi's Mansion 2 being announced. Luigi's Mansion was, to be completely honest, the best game released on the Gamecube. I may have spent more time on MKDD or SSB Melee in the long run, but my real gaming hours went into Luigi's Mansion. Hunting Boos and yelling 'Mario' until I was sure Luigi was just plain stop. It didn't matter that Luigi knew that Mario had been kidnapped by King boo, he was going to yell his brother's name 'till the end of time, and nobody would stop him!

Armed with a Gameboy Horror, flashlight, and his magical little vacuum given to him by the renowned inventor E. Gadd (who also created FLUDD from Sunshine, made smoothies in Superstar Saga, and has appeared in many other Mario games over time) which allows for Ghostbuster-esque adventures through the Mansion you have somehow won, probably from a Nigerian Prince or something.

Later on into the intense adventure, finding the ability to shoot fire from your vacuum, sucking up giant rubies, sapphires, gold bars and 100 dollar bills which are randomly stuffed into corners throughout your new 'mansion' and enough frights that little 10-year-old-me had nightmares for a good couple of months gave me reason to respect this masterpiece of gaming. To this day, I still refuse to play Deadspace or Doom or Resident Evil, and I do believe its because I got so afraid from when little smug ghosts who would decided it'd be a great laugh to just wait underneath a chair or something, and then pop out and ruin my day, thanks for killing the survival horror game series for me.

--Santa

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