Sunday, November 11, 2012

Flashback: Never Changes

Whenever I have to think back to why I love Bethesda, two series come to mind—The Elder Scrolls and Fallout. I’ve talked about both numerous times on the Workshop, namely Skyrim, Oblivion and New Vegas, but I think that it’s time to champion the one that I feels stands out the most from the 7th generation of gaming: Fallout 3. This is something I had to put a lot of thinking into. I loved Oblivion, and even spent more time on it then I did on Fallout 3, but as I’m about to get into, there’s a strong reason why I gave Fallout 3 the best of the 4 choices.

Most people would expect when comparing Skyrim, New Vegas, Oblivion and Fallout 3 for greatness, you’d end up with an order like the one I just listed. After all, TES is debatably one of the biggest franchises in all of gaming right now, and although Fallout is big, TES is considered Bethesda’s crowning achievement. However, I think that in this case, Fallout 3 reigns supreme, even over one of my all-time favorites, Oblivion, giving my overall ranking system as:

1.      Fallout 3
2.      The Elder Scrolls IV: Oblivion
3.      The Elder Scrolls V: Skyrim
4.      Fallout: New Vegas

Now comes the hard part of justification. Starting out with why the two older games got the top two slots takes a bit of referencing back. Even though there are some nice improvements in New Vegas from 3, it doesn’t feel the same. I don’t know if this may be because Obsidian was the lead in making the game, and Bethesda was on Fallout 3, but it is a let-down.

 Oblivion, on the other hand is beaten in a large amount of ways by Skyrim; better graphics, better voice-acting, heavily superior combat system, new and improved items, and more. But, there are two things missing from Skyrim that Oblivion did have—a good central story, and huge amounts of charm. Now, I will admit that of the charm of Oblivion comes from the quirks: being able to jump for 5 seconds, wearing the gray cowl around town and taking it off just before guards come up to attack you so they angrily say “How are you today, Citizen?”, the fantastic effects of Skooma and of course, the fantastic voice acting by all of the guards. I played more than 1000+ hours of Oblivion before I got bored on 3 different characters. I played for just over 400 hours on 2 characters of Skyrim before I got bored of it.

So, how did I decide between the two games in the end? I looked at how I felt playing the two of them. Fallout 3 has a fantastic storyline, and the two games have completely different combat systems, magic and medieval weaponry vs. limited guns and ingenuity. I enjoyed the 2-toned system of Fallout 3’s Enclave and Brotherhood more than the huge amount of sprawling quests of Cyrodil. Although there may be more to do in the bigger world of Tamriel, the wastelands of D.C. truly are alive and unforgettable, giving them my top spot. Deciding 3rd and 4th wasn’t hard after that, I love Skyrim, just not as much as Oblivion. Obsidian, although not quite as magical as Bethesda still did a good job, and 4th place is not a bad spot—they were up against impeccable competition.

Bethesda is a powerful producer and idea maker, but I think the next direction they may want to consider moving in, is one step back. The games, although more resourceful, are missing on what made them great in the first place. They took a chance on the “if it’s not broken, don’t fix it” idea, and fixed good systems and made them better, but lost something on the way. Fallout 3 is a prime example of a game that wasn’t perfect, but came damn near close to it. We don’t expect games to be 100% perfect and accurate all of the time. Fallout 3 is a game that gets closer to that bar than any other Bethesda game I’ve played.

--Santa


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