To start where we left off, the defense classes, starting with the Heavy, the lovable Russian. The Heavy has a mini gun named Sasha, is the slowest class, and likes sandwiches. General Heavy strategy is to stick close to a Medic, keep his mini gun ready, and general crowd control, since he has the most health; he also has the most longevity.
The Demoman is Valve's "Black, Scottish cyclops," Tavish DeGroot He is an alcoholic with a taste for explosive ordinance. He comes standard issue with a a grenade launcher, and a sticky bomb launcher, which allows for you to detonate at will, but can be destroyed by shooting. The special thing about the Demoman, however, is his melee capabilities, as he has multiple sword, and shield unlocks.
Last in the Defense category, and my all around favorite class, is the Engineer, also known as Dell Conagher. The Engineer, a soft spoken Texan, has 11 PhD's, all used to destroy anyone who opposes him. He can build items, such as a Sentry gun (Which has 3 levels, one being a simple gun, 2 having duel machine gun, and 3 adding a rocket launcher), Teleporter, and Dispense, which heal teammate. Then Engineer is one of the classes with the lowest class, but makes for it with the Gunslinger, a robotic fist which grants Dell more health, and gives him a fast-building, expendable mini-sentry.
First on Support is the Medic. The Medic is the greatest support character, giving health to teammates in the middle of battle with his medigun, a portable hospital on his back. The medic, after healing for a few moments, build up an Ubercharge, allowing him to turn himself, and his patient to become invulnerable for 7 seconds using an "Invulin." There are other mediguns, with different purposes, but the Invulin comes standard, and is best for general use.
Mr. Mundy, otherwise known as the Sniper, has a rather obvious job. Hailing from the Outback down-under, he got his skills from years of hunting big game. When he isn't killing people from 5 miles away, he's living in his van, or training for his strict "Jarate" regimen.
The last class, and most elusive, is the Spy, the illustrious French lady killer, or to be more accurate, man killer. With the power to become invisible, feign death, and kill with a single stab of a knife, the spy is one of the most dangerous classes. He can disguise himself, giving him unlimited access to your team, can place sappers on Engineer's buildings, and can be a general pest to somebody unlucky enough to walk by.
What ties all of these odd characters is a battle royal between two companies, Reliable Excavation and Demolition (RED), and the Builder's League United (BLU). This gives the reasoning for team colors and the building styles, BLU being more industrial and RED being rough. The TF2 team releases comics to build an intricate web of connections between characters, their pasts, and how the war has been raging for 100 years. TF2 has become the largest lore in the Valve universe, what really sets it apart from most other games for me. You get a feel for the characters you play, and have feelings for them, and the fun continues through an easy to use server system, where there are more game types than I could make in one post. If you ever get the time to, and have the space on your hard drive, hop on Steam, and start the download, TF2 is now a free game, and while you can't trade on the Free to play version, you can still receive items, and get item drops. The one drawback is the download size, which currently rests at just below 10 gigabytes, and with all the mods I’ve downloaded, I have 20 gigabytes worth of Team Fortress goodness, this game isn’t for the faint of heart, it does have gore, blood, and your characters do have the tendency to explode into giblets, but, it is a very good way to spend an hour or two, in my case, over 700.
Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts
Wednesday, September 21, 2011
A Look Into the Greastest Game Of All Time, Part II
Labels:
game of the year,
PC,
Series,
team fortress 2,
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Thursday, September 15, 2011
First Post- A Look Into Something New
Welcome to my humble blog. After 2 weeks of development, hopefully it's been worth the wait. The premise of my blog is more of just to show what's happening in a few different cultures, today: Videogames, the game in question: Minecraft.
For those under a less tech-savvy rock, Minecraft is the best thing since Legos. Minecraft is a game developed by Mojang, a new Swedish video game company, formed after its founder, "Notch", made the blocky world that took the gaming market by storm. The game mixes everything a gamer could want, building, fighting, crafting (for all of those who have played TF2, you know what I mean,) and multiplayer. Minecraft lets you take the world around you, harvest it, and turn it into whatever you please. And now, its even better. Yesterday, Mojang released Minecraft Beta 1.8, dealing with some of my biggest issues. It splits Single player into two different themes, allowing you to decide on what your true purpose is: Survival, or Creative.
The difference is right in the name, and it puts the difference into what you really want. As I tend to build more than anything else, I tried out creative first. As I found myself flying around this new world, punching blocks with ungodly strength, destroying them with one blow, I almost found it as cheating, but, I found it to be much easier to complete massive monuments to building. I finished my trans-continental finishing the project that had plagued a different world for weeks in just an hour. I found it almost too easy, but in survival mode, I found quite the opposite. Spawning in a world where you can level up, (which doesn't do anything yet,) and have to eat food to survive, (something I thought I wouldn't have to do ever again since Survival mode in Fallout: New Vegas,) Minecraft turned into a game that I hadn't experienced since my first playing of it, a survival game. Once again, I found myself having to build a small dirt house at night, with one torch inside to prevent violent mobs from spawning in on me, but, it had its perks too. I found the same excitement of killing my first Creeper, (A monster that explodes when it gets close to you, much to the dismay of many unfortunate miners,) to re-finding diamonds, and making a diamond pickaxe to last the ages.
Overall, I saw improvements that I didn't think I'd ever use again, the last time I actually used a sword to vanquish a monster was months ago. The addition of noclip lets me finish large house in half the time, and I'm starting to remember the awful hiss of Creepers during the night. I'm glad to say that you can have the best of both worlds, (even if those worlds on a different saved world,) and I even took the time to play the game in the fashion I had forgotten so long ago. Minecraft is by far one of the greatest indie games out there, and hopefully Mojang can keep working its Magic, I look forward to the Xbox version, then I'll never be able to leave my La-Z-Boy downstairs.
For those under a less tech-savvy rock, Minecraft is the best thing since Legos. Minecraft is a game developed by Mojang, a new Swedish video game company, formed after its founder, "Notch", made the blocky world that took the gaming market by storm. The game mixes everything a gamer could want, building, fighting, crafting (for all of those who have played TF2, you know what I mean,) and multiplayer. Minecraft lets you take the world around you, harvest it, and turn it into whatever you please. And now, its even better. Yesterday, Mojang released Minecraft Beta 1.8, dealing with some of my biggest issues. It splits Single player into two different themes, allowing you to decide on what your true purpose is: Survival, or Creative.
The difference is right in the name, and it puts the difference into what you really want. As I tend to build more than anything else, I tried out creative first. As I found myself flying around this new world, punching blocks with ungodly strength, destroying them with one blow, I almost found it as cheating, but, I found it to be much easier to complete massive monuments to building. I finished my trans-continental finishing the project that had plagued a different world for weeks in just an hour. I found it almost too easy, but in survival mode, I found quite the opposite. Spawning in a world where you can level up, (which doesn't do anything yet,) and have to eat food to survive, (something I thought I wouldn't have to do ever again since Survival mode in Fallout: New Vegas,) Minecraft turned into a game that I hadn't experienced since my first playing of it, a survival game. Once again, I found myself having to build a small dirt house at night, with one torch inside to prevent violent mobs from spawning in on me, but, it had its perks too. I found the same excitement of killing my first Creeper, (A monster that explodes when it gets close to you, much to the dismay of many unfortunate miners,) to re-finding diamonds, and making a diamond pickaxe to last the ages.
Overall, I saw improvements that I didn't think I'd ever use again, the last time I actually used a sword to vanquish a monster was months ago. The addition of noclip lets me finish large house in half the time, and I'm starting to remember the awful hiss of Creepers during the night. I'm glad to say that you can have the best of both worlds, (even if those worlds on a different saved world,) and I even took the time to play the game in the fashion I had forgotten so long ago. Minecraft is by far one of the greatest indie games out there, and hopefully Mojang can keep working its Magic, I look forward to the Xbox version, then I'll never be able to leave my La-Z-Boy downstairs.
Labels:
Minecraft,
Mojang,
updated,
Videogames
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