Showing posts with label Pyromania. Show all posts
Showing posts with label Pyromania. Show all posts

Tuesday, June 26, 2012

Pyromania II: Hats & Tools


Today has brought us a new, teaser picture of Meet the Pyro,3 new sets, and of course, more speculation.

  • The Public Enemy (For Scout): Comes with hat, new pistol which gives more health and negates fall damage (in return for extra fire damage taken and slower firing speed) and a new, more accurate scattergun which will gain a boost that will let you move faster on hit, negatives include less damage, less base speed, and the boost resets upon jumping.
  • The Urban Professional (for Sniper): a new hat, snazzy glasses, a new SMG which guarantees crits for 3 seconds upon kill, but has a smaller clip and no random crits, there is also a new sniper that gains "focus on kills and assists" which allows for 25% faster recharge and no zooming out when meter is full, and also decapitates on kill, the minus is that bodyshots do 20% less damage.
  • The Dumpster Diver (for Soldier): comes with a new hat and misc, and a new rocket launcher that will allow for the user to hold down "fire" and then release up to 3 rockets at once, however there is a 3 degree random projectile radiation, which makes aiming near impossible.
  • The flare gun that was put up on the homepage awhile ago now has a name, the Scorch Shot, and will do 50% less damage but in return will do knockback to the person hit, and will explode into an AoE fireball.


Tomorrow's the day, get ready.

--Santa

Monday, June 25, 2012

Post 100: Meeting New (Old) Friends

Well, here we are. This is post numbro 100 for the old Workshop. We’ve come pretty far, eh? Well, I thought it would only be right to give it a bit of a wait, after all, we’re seeing what could be the biggest, and best update in the history of TF2 since the Mannconomy update: Pyromania.

Yes, the long awaited meet the pyro update is upon us, and with it is coming a giant hat dropping party, the name was originally planned to be called “Safety Dance” but when they realized the band’s horrendous name, they decided it would be better off to use their own creative name, “Pyromania.” We are now in day one of the supposed 3 day updates (and if we remember to the über update, then it could actually be 4 days of updates) and we have been showed a new gametype: Doomsday. The mission is to relay a bomb to famous space chimp, Poopy Joe, only one team can win, etc, etc… Looks interesting, but there were no hats released today, which makes day 2 seems all the more exciting.

Another thing to note is the page found on Adult Swim, saying that they have teamed up with Valve, and for reasons we have yet to learn, that something extremely good will come out of this:

“are teaming up for something that you'll probably enjoy. To learn how their video game peanut butter will be getting in our network's chocolate, come back next week.”

This will of course, probably lead to the Meet the Pyro update being on Adult Swim, but this also raises the question, will this mean that Meet the Pyro will be much longer than previous “Meet the” videos? Looking at both the Medic’s and Spy’s videos, which were the two latest, and have gotten longer each time, it would make sense for there to be a long episode, say 15 or even 30 minutes long, but this could end up being much more than even that.

Talking with some friends, I have come up with the theory that it is completely possible that Valve is going for a TF2 series, and if this at all true, then I will need about 15 pairs of pants every time it comes on. I’m not much of a TV guy anymore, but if there’s one thing I do love, I do enjoy myself a good slice of lore, and the old style, super complex storyline of Team Fortress 2 is without any debate my favorite of all time, we will most likely not know until Wednesday if this is what’s really going down, but I’m excited to see what Valve does next. Expect an update per day on this big update, this is it.

--Santa