So, on Sunday I was thinking (Since I didn't have many ideas at the time to blog about) and thought "Self, what can you cover today? Team Fortress 2 hasn't had an update in weeks, you haven't played enough of Minecraft 1.9, and Fallout: New Vegas doesn't run very well on your computer," (I sold my earbuds for New Vegas, can you believe that? And mother used to tell me that sitting and doing "nothing" would never get me anywhere. Now sitting down has fueled my addiction, minus the fact that I have a horrid computer.) Then I came up with it, a game I hadn't played in a long time. So, I opened it, and set out on its download, and to my surprise, it had some new features, but still greeted me like an old friend, today I start discussing League of Legends.
For all of those whom may not of heard of this astonishing game, just head on over to this cute little thing and check out Riot's webpage just for LoL. This game flows perfectly, now whether or not it flows how you want it to depends on your teamwork. As LoL is based on teams, it becomes a lot more fun when you have some friends to play it with. Riot says they may eventually implement a voice-chat feature, which would help more than my method than to use conference over Skype for easy game play ideas. The entire point of the game depends on your map, I'll start out with Summoner's Rift. You can either play 3 x 3 or 5 x 5, and I almost always go for the latter. The 5v5 map is larger, and allows for a more intense gameplay.
To start, you spawn on a symmetrical map, and are either on blue (bottom left) or Purple (top right). The point of Summoner's Rift (the name of the map) is to destroy your enemies’ nexus. Their nexus is on the other side of the map, in the enemies’ base. Next you have the inhibitors, which spawn your cute little minions, known as creeps. From there you can choose one of three lanes, which are protected by turrets, which fire at you when you go all alone, or will fire at creeps first, unless you attack an enemy champion, then it will select you. Turrets fire for high damage, and do more damage over time, so it’s risky to attack your enemies under a turret, but you can attack back, destroying it, turrets have a good deal of health, and take half as much damage as most champions, it’s wise to attack it with the waves of your minions, and will probably take more than one wave of their scapegoating to take it down. There are two turrets in each lane, one protecting the inhibitor of each lane, and two protecting the nexus. When you get to the enemies inhibitor, and destroy it as well (it can't defend itself after the destruction of its guardian turret.) Its destruction puts one minion in your wave on super steroids, giving it around 3,500 health, more than most characters. But, inhibitors do respawn over time, just as a note.
Destroying the nexus ends the game, but you may wonder how you will do this? At the beginning of every game you start at level 1, advancing to 18 with the gaining of experience. Every level you can power up one of your abilities, and getting to use your 'ultimate' move at level 6. You can also buy items at the store to increase your attack and move speed, physical and spell damage (known as AP), critical chance, defense, and so on. You can gain experience, and gold from the killing of creeps, killing of enemy champions, or "jungling" in the land in-between lanes, which has creatures of all shapes and sizes, some which rant magical abilities to yourself, or your entire team, if you can kill them. But, what makes LoL special is its array of characters.
There are over 80 characters in LoL, and Riot adds about one each week, allowing for vast types of strategies and gameplay, most classes fall into categories, and can fit into more than one, you have:
Carries: Characters who are weak at low levels, but will roll into higher powered characters as the game progresses
Tanks: characters with high health, but usually low attack
Ranged: this character can attack from far away
Melee: this character attacks with a melee attack
Assassins: this character is usually stealthy, and can deal high damage quickly
Pushers: characters who can bully others in a lane
Mages: characters deal more magic damage
Fighters: characters deal more physical damage
Supporters: have lower attack and AP, but have higher attributes to help the team
These characters come in all different shapes and sizes, click to see more. With all these combinations, LoL gives not only the power of choice, but the feel of control that many other games don't give you. LoL allows for a really close team experience while only taking about 45 minutes to an hour, which can be its greatest problem too, it takes a long time for one game, but, Riot may have made a solution. In part 2 I'll cover a new gametype, and more customizable powers you can have.
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