Showing posts with label TF2 Trading. Show all posts
Showing posts with label TF2 Trading. Show all posts

Saturday, February 8, 2014

Strong Boxing

I don't post very often. Sorry, gents. However, I thought that I'd come back and give a bit of commentary on the Strongboxes popping up on TF2. Many people (myself included) rumored these strongboxes to be part of the hyped "End of the Line" update, this is not the case. Now, we can hop back over to the idea of strongboxes in general, what was Valve's plan? Another community update.

Valve has, for the last couple of big updates now, referred to only community made items, and pushed focus to the idea of updating, not upgrading. This works just well, but I think that Valve has recently forgotten that TF2 is not only a hat-based simulator. Don't get me wrong, I love this simulation and everything about it, but I like playing the game too. Just making weapon tweaks does little to what I refer to 'actual gameplay.' In the case of "New MvM updates" we're all fairly aware that although Valve entices with new maps and abilities, the real appeal of MvM is Australium Weapons and Professional parts, which you need to buy tickets for.

TF2 has ceased to be a game, and this worries me. Nowadays, TF2 sits 3rd as most played, behind both DOTA 2 and CS:GO. I think this can be tracked by the fact that TF2 is no longer receiving updates that makes it special. The last weapon add was in December of 2012. I still have hope for TF2, because Valve isn't the tpye of company to just drop a game. We can keep the belief that Valve Time is just keeping from a true, versatile update that gets to the hearts of players. I'm hoping that End of The Line does just that.

--Santa

Thursday, March 22, 2012

Trading: Santa's A Horrible Liar

Well, maybe ‘horrible liar’ is a bit too strong for how my trading’s been going over the past few weeks since I last had a really big update about trading. For all of you, who don’t care for Mannconomics, then leave now, because we’re going to get really nerdy in the next couple minutes.

Now that we got all those peasants without hats out of here, let’s get down to business. Remember about a week or two ago when I said I was going to stop trading soon? Ha, haha hahaha.
I was lying.
When I got my new headset, something clicked to all of those people on trading servers around me. Suddenly, they all wanted my items, and no longer wanted theirs. In the last five days, I think I’ve made around 10 keys in value, which is nothing to snuff at, as far as I’m concerned. I’m going to give a breakdown on how the community is reacting in different markets, and some amazing trades that I’ve been through.

Starting out with the ‘Strange’ market, we’re seeing the rise of strange festive items. Exponentially. Turns out just about all of the major items (especially t bat, scattergun and rocket launcher) are going for at least an earbud. I can say, I never saw this coming. The crate 30 items seem to be leveling out in value, right when I buy a Strange Gunslinger, and then go sell it 1:1 for a Strange Machina, of course. In other news, the older stranges (think scattergun, rocket launcher, minigun, grenade launcher, pretty much all stock weapons) are starting to go up. Although the Pyro, Spy, and Engineer weapons haven’t started to go up just yet, I’d say it’s safe to bet that it’s only a matter of time before values start rising.

This week has also seen the impossible for promo items.
They’re dropping.
Right now, Bills are floating around 8-10 keys (some people refuse to lower those prices) and Earbuds are down to 22 keys. This may in fact be the first time in the history of Hat fortress 2 that Earbuds have dropped in price, but it doesn’t really surprise me. Max Heads are down to 2 buds, nobody seems to want the Holiday Headcase, and that’s floating somewhere between buds and max. I haven checked out the HOUWAR’s value in a while (mostly since it makes me cry every time I see how little I amount to one) but it could be that they’re dropping too. I can only hope that Unusuals start to make a comeback. Although I doubt that I’m going to sell my Orbiting Fire Texas Ten-Gallon (it’s even hotter with the brown paint I put on it) I’d like to know that if I ever feel like I need promos, they won’t cost me everything I own.

For anyone who has seen my inventory, it’s filled with around 150 weapons, 20 or so hats, 10 misc. items, metal, and many other random things since I refuse to craft items because I feel that maybe someday, I could sell my stack of 5 Southern Hospitalities. I was surprised yesterday when a guy traded me and said:
 “Show me what you’ve got.”
For normal traders, this may seem not very odd, but I advertise everything in my backpack, telling potential buyers to check my backpack (by using the control prompt “!bp pirate” in the normal trade_plaza servers that I lurk in) so people come and trade me with a recognition of something they want.
This guy wanted everything.
He asked me to put up all my normal items, so I did. I filled 19 and ½ rows with 78 items, some were non-craftable, some were newer (like a phlogstinator and sticky jumper I had) and some items were un-craftable. But I had 78 unique weapons up, no repeats. And then I got that question.
“How much for all of it?”
Seeing hat I normally sell weapons for a scrap each, that puts the value of all the items at 78 scrap, more if you count individual weapons.  78 scrap equals 8.66 refined, but I figured since the rough value was really around  4.33 refined in actual weapon value I could give him a bit of a discount.
“I can sell all this to you for 3 keys, and that’s about a 20% discount off of my normal prices for weapons.”
Turns out the guy didn’t have 3 keys, only two. After a bit of bargaining, we decided that a Strange Liberty Launcher and Ellis Cap were worth roughly a key, and about 30 seconds later, I had completed the largest trade in Team Fortress 2 history.
Although I can’t back up that it was the biggest trade in the world, I certainly feel that if not, I was at least pretty close. This is the first time in roughly 3 months that my backpack’s had less than 175 items in it. I feel kind of empty on the inside. But, profit is profit. I would have ended up crafting some of those items eventually, and selling in bulk is a lot easier than waiting a couple of weeks.
--Santa

Saturday, January 28, 2012

Steam: Hats 2 Go

So, I got up today and did what I always do: pray to the hat god so I may have luck in my drops and trades. 
As per the usual, it genereally does nothing.
But, I know that one day that Robin Walker may answer my prayers. 
However, today was a smidge different. I got on Steam and got a message from my friend who just so happens to be the Norse god of Thunder. He told me he wasn't home. I said oh, okay.

It took me a couple of seconds to realize what this meant. He told me that he had just gotten Steam, on his phone.

I instantly thought of what this meant to me. Mostly nothing since I don't own a phone and I live in the dark ages, but then it occurred to me: trading. I seem to leave my house for sometimes the majority of the day, and that really ruins my plans of someday being the one overlord of TF2. But, Steam Mobile has no trading capabilities, yet.

I think it will only be a matter of time until Robin Walker's hat senses go off and he puts hats of Steam Mobile, and the the introduction of trading will come shortly after. Upon this day I will buy 17 phones for more trading power. I just can't wait. Although Steam Mobile is still on Beta, I can still see many updates in the future. The future of hats could very well depend on this moment.

--Santa

Tuesday, January 3, 2012

A Triumphant Return From Christmas, Why Viktor sucks, and How I got (Theoretically) Rich

Yes, I know.
I know.
It's been awhile.
A long while.
But all that matter now is that we can finally be that big old happy family again.
Well, until I go onto Spring break. But until then: Its news time!

A bundle of things have happened since I last updated you guys/ girls (guys). 
  • Viktor Came out on LoL
  • Christmas
  • I got Earbuds
  • I sold Earbuds for my first unusual (Mirror w/ Green Confetti)
  • Re-sold for a very good price
  • Bought another unusual (Pith Helmet w/ Green Confetti)
  • Sold for buds
  • Sell Buds for Unusual (Big Chief with Orbiting Fire)
  • Sell the Big Chief (Only seconds ago) for 3 Earbuds.
So yeah, I mostly traded for a week. But, hey now I'm part of the 1% of people who are genuinely rich (Hypothetically.) And now I just sold two of those buds for a Vintage Bills. God, I am a sucker for anything with a blue border, I really am. So yes, once again I am sucked into the community of Stout Shako shouting Demopans. But you know what? I've come to accept this. I love everything about Team Fortress 2: the game, the classes, the features, its music, its humor, community content, and of course, hats. So, I will continue trading, no matter how pointless it may be. Goal of getting a V bills and Earbuds: Complete. Let's aim for the big guns of a Hotrod with Sunbeams.

Now, lets get down to the big bit: League of Legends and their new machine man: Viktor. I must say, this update had me on edge. I thought that I was going to be facing something huge, they made him a comic and everything. Instead we got a little man with annoying death beam and a slow/stun. Which as far as I'm concerned is good, Volibear was so overpowered upon his release I had to stop playing the game.  But seeing that this is for once, an underpowered release, I find it to be a nice break from the norm. 

During Christmas I got two games: Ultimate Marvel vs Capcom 3 and Dead Rising 2- Off the Record. I don't know if I will do reviews for the or not, since I personally think my reviews are probably fairly boring. So, I'll leave it up to you- the viewers. I'm going to make another poll, and who knows? Maybe more than 2 people will vote this time. Oh well.

--Santa