So, a while back my brother and I were debating on one of our favorite subjects: Video Games. One of your favorite topics just so happens to be whether or not plot is more important, or multiplayer. I myself usually play multiplayer based games, while he prefers singleplayer based ones with intense storylines. Now, don't get me wrong, I've logged thousands of hours on Oblivion, Fallout 3, Bioshock, etc... But my favorite games are still Team Fortress 2, League of Legends, Halo: Reach, etc.. And this confuses him. I personally think it's because he can't play multiplayer very well whilst I think I can do fairly well. But, let’s compare the two, as I think that the two can take a cue from each other.
Starting off for the Questline side, we have the ever great Oblivion, I would use Skyrim, but, I still have 1 month to wait. Its October 11th. I can just feel Bethesda taunting me with 31 days. Oblivion, also known as The Elder Scrolls IV: Oblivion, is the wondrous work of Bethesda software. You start out making your own character (which can take you a few hours, depending on how you want your character to look. The options for customization are amazing.) You may then choose how you want to go the vast open world. do you want to be a rogue, an archer, a magician? Its like D & D when your friends are being dicks and won’t play with you, so you go and play Oblivion instead. I have legitimately put around 800 hours into Oblivion, and saved over 850 times.
Next, as pictured below, is Reach. The original part to the original trilogy, it shows the events before Halo: Combat Evolved. Naturally, when I first saw this at E3 a few years ago, I just about lost it. As any fan-boy

Now, Bioshock 2 was a good game, but that's the point: it was just a good game. And I think it had to do with them putting time into multiplayer instead of just focusing on the singleplayer experience. But, if you bought Minerva's Den, you found a quest-line rivaled to the original Bioshock. The game has amazing and fluid gameplay, but it just turned out kind of "meh." And that's why I do truly believe that you need to focus on one or the other, if you got a reputation for having a large plot, focus on the plot. Dead Space II was on 2 discs, just saying. And if you are making a game almost solely for Multiplayer, there should be bigger focus on how that handles. Unless your game is play-tested for 4 years, it won't be perfect. It took Valve 7 years to finish TF2, and they still update it to this day. They didn't even think of adding new weapons, or gametypes, or god forbid if they didn’t hats. This isn't to say you can have both, it is simply to say that I don't expect a game that has a massive world to have a massive multiplayer feature, unless its a MMO. And I don't expect there to be people yelling at me. "DOOD STOP HAXXING, UR A NOOB" when I'm playing in a deep questline based game. Until the day that they finish a complete virtual reality, if I really want both, I can always play Dungeons and Dragons, but, then again, Skyrim is just around the corner...
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